The Division Is Coming to the Tabletop as a Deeply Strategic TTRPG

The gritty world of Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A partnership was established to create a tabletop RPG set within the series' apocalyptic landscape. The project was revealed, with a funding drive scheduled to launch in the spring of 2026.

"This endeavor aims to deliver the franchise’s distinctive tension, tactical intensity, and memorable setting to the tabletop, offering fans a fresh avenue to engage with The Division through immersive storytelling and mission-based gameplay," reads an official release.

Launch products will include a starter set, essential manuals, a Game Master screen, figurines, and various deluxe editions.

Exploring The Division's Dystopian World

In this setting, a deadly virus called Green Poison was released in NYC, plunging the nation into chaos. As the pandemic escalates, civil order breaks down and hostile groups rise, turning the city into a warzone. To restore order, the government {activate|deploy] The Division, a covert network of undercover operatives. That’s where the players come in.

Work on the game has been in progress for about three years, and it is reportedly complete. The upcoming Kickstarter campaign will function as a pre-launch sales platform to reach a wider audience, particularly in the United States. Manufacturing is slated to begin right after the fundraiser, with deliveries expected for later in 2026.

An Innovative Tactical System: The GRIS System

A preview at the system confirms it employs 10-sided dice exclusively through its new GRIS system, promoting a fast-paced and strategic style. Agents leverage abilities to roll small dice pools, usually from one to five d10s.

  • Rather than summing the total, players choose a single “resolution die” from the group.
  • This die is then measured against a target difficulty.
  • Achieving a natural 10 grants special effects, such as extra damage or enhanced aid.

Engagements Focus On Positioning and Situational Insight

Battles stress placement and environmental awareness, reflecting the video games. Elements like cover, height advantage, or visibility directly influence dice rolls. This mechanic is designed to reward teamwork and clever tactics instead of raw numbers.

A Novel Wound System

The way injuries is tracked adds a compelling narrative layer. Operatives have a injury limit; sustaining too much damage weakens their capabilities by decreasing the size of their dice pool.

  1. At critical condition, an agent is downed, but they’re not knocked out.
  2. They may still crawl and perform restricted acts, emulating the last stand seen in video game shooters.
  3. Any player in this state must roll on a trauma table, potentially gaining lingering conditions like trauma or crippling injuries.

A Ready-to-Play Scenario

A free Quickstart Guide will be released in the near future. It contains a ready-to-play starting adventure called Ashes of Murray Hill. In this scenario, players spearhead the hunt for a lost doctor squad and must thwart an assault by the notorious Rikers faction, who have taken over that NYC neighborhood. Further information and the complete product lineup are expected to be unveiled near the campaign launch.

Shelby Lamb
Shelby Lamb

Elara Vance is a space journalist and former astrophysics researcher with over a decade of experience covering space missions and technological advancements.