UN:Me: A Cerebral Horror Merging Survival Horror and Among Us Gameplay

The recent Day of the Devs digital showcase unveiled several intriguing future games, but one in particular has seized the imagination: UN:Me. Created by Historia and Shueisha Games, this single-player experience appears to fuse together the dread-filled setting of a Silent Hill game with the paranoid deduction heart of Among Us.

"This is a distinctive experience where a girl harboring several personalities within her needs to flee from a labyrinth of the psyche," explains developer Yasukazu Kawai.

Entering a Shattered Consciousness

In UN:Me, players take control of an unnamed heroine who appears to be of high school age. Within her reside four distinct personas, each with their own anxieties and drives. These souls can take over spontaneously, releasing their innermost phobias upon her without warning.

Based on revealed gameplay, much of the narrative unfolds within a eerie hospital, though additional clips depict the main character navigating a abandoned church.

An Environment of Individual Horror

"What are you afraid of? What causes you uneasy?" poses creative lead Shun Sasaki. "High places. Confined spaces. Authority figures. Elements that appear minor to other people can activate something primal within us. This game delves into that idea — fears that are specific to every individual."

The central gameplay loop involves managing the persona that surfaces at a particular time. However, these identities will switch involuntarily as you play. While exploring, each soul's anxieties become amplified and attack the girl one after another. When the soul changes, so does the specific fear the player encounters.

Eerie Aesthetics and a Fatal Choice

Initially, UN:Me displays noticeable aesthetic parallels with the Silent Hill series. The hospital is filled with nurses all sporting the identical visage, with disturbingly broad grins. Patients in the lobby have enormous blooms growing from their necks should be. Flowers are a recurring element, juxtaposing natural beauty with unnatural horror.

Yet, UN:Me introduces a singular mechanic. Players are tasked with deducing which of the four entities haunting the protagonist is the "real" one. "Each of the souls claims that the body belongs to them," notes a creator. "During the game, you need to figure out who is authentic."

Once players have deduced a soul is fake, they are forced to destroy it. But, since each soul can lie or hide the truth, it is very easy to choose incorrectly.

"Perhaps you've already destroyed the true [soul] with your own hands," a voice suggests. "The final entity standing could be a fraud. Either way, your choices are final."

UN:Me currently lacks a publicly announced release date, but it is available to wishlist on platforms.

Shelby Lamb
Shelby Lamb

Elara Vance is a space journalist and former astrophysics researcher with over a decade of experience covering space missions and technological advancements.